Our Work
Copernicus challenge
Gamifying a festival
The first Create X festival in 2016 was based around showcasing technology, art and culture. The Copernicus Challenge brought a unique aspect to the festival as the game spanned the festival, taking players into spaces and places they may not have otherwise explored.
Design elements
- Characterised introduction to introduce integrated narrative
- Puzzles
- Three streams of gaming to explore
- Directing staff
Operating throughout entire festival
Broad demographic of players through festival
Unique game design to fit into festival
Collaboration on technical design with QUT
12 staff operating experience over the festival
The Challenge: to create a game based expereince that showcased different areas of art and culture while directing players to spaces they may not have otherwise seen.
How it worked: Players were orientated to the game in a themed orientation tent. They chose their stream and entered the game through a particular doorway (literally). They then navigated their way to different parts of the festival where art and gaming collided in challenges and characters.
The result: The experience ran through the day, including groups of friends, parents, kids and solo players.